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Our First Step into the Void #1

Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other mediums but at the end of the day our goal...

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Tentative Steps Towards our first internal build #2

A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC) to stop the mysterious and...

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Recruitment and the trek of Development Dev Update #4

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in bolstering our team and working across the board to...

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When a plan starts to come together Dev Update #8

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting there!

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We have a Customization System Dev Update #13

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall limits of the system. Across the board level...

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Dev Update #15 Into the Breach Once Again! & VO Castings Start!

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started work on cutscene blockouts and trucked away...

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Dev Diary #1: The Start of Something new!

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While I can't promise every week will be shown a Dev...

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A Xmas Update! Dev Update #22

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we worked to resolve, optimize and ensure performance...

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Internal Playtesting Starts Dev Update #24

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency. But in...

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Summer is heating up – so is our game! Dev Update #27

This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing up the civilian AI and started to move onto the...

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